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Update README.md
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README.md
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README.md
@ -29,32 +29,32 @@ Check the ship's log for how to use your warp drive to travel between star syste
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- Autoresume.
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- Multiplayer mods like QSB and OWO. QSB actually kinda works decently as long as you don't warp.
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## Features
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- Heightmaps/texturemaps
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- Remove existing planets
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- Stars
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- Binary orbits
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- Comets
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- Signalscope signals
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- Asteroid belts
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- Support satellites
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- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
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- Load planet meshes from asset bundle
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- Black hole / white hole pairs
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- Separate solar system scenes accessible via wormhole
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- Warp drive with target set in ship's log
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- Implement custom dialogue
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- Make a [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier.
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- Custom ship log entries and fact reveals, for rumour mode and map mode
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- Funnels (sand/water/lava/star)
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- Variable surface height (sand/water/lava/star)
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## Roadmap
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- Heightmaps/texturemaps (Done)
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- Remove existing planets (Done)
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- Stars (Done)
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- Binary orbits (Done)
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- Comets (Done)
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- Signalscope signals (Done)
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- Asteroid belts (Done)
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- Support satellites (Done)
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- Surface scatter: rocks, trees, etc, using in-game models (done) or custom ones (done)
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- Load planet meshes from asset bundle (done)
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- Black hole / white hole pairs (done)
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- Separate solar system scenes accessible via wormhole (done)
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- Warp drive with target set in ship's log (done)
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- Implement custom dialogue (done)
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- Make a template Unity project to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier ([done](https://github.com/xen-42/outer-wilds-unity-template))
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- Custom ship log entries and fact reveals, for rumour mode and map mode (done)
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- Procedural terrain generation (started)
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- "Quantum" planet parameters
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- Better terrain and water LOD
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- Edit existing planet orbits
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- Implement all planet features:
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- Funnels (sand/water/lava/star) (done)
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- Variable surface height (sand/water/lava/star) (done)
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- Zero-g volumes (done, with Unity template)
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- Ghost matter (done, by copying props via game hierarchy)
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- Tornados + floating islands
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- Let any star go supernova
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- Geysers
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