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AlignWithTargetBody shouldn't use physics on static bodies
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@ -37,7 +37,7 @@ namespace NewHorizons.Builder.General
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{
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{
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var alignment = body.AddComponent<AlignWithTargetBody>();
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var alignment = body.AddComponent<AlignWithTargetBody>();
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alignment.SetTargetBody(primaryBody?.GetAttachedOWRigidbody());
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alignment.SetTargetBody(primaryBody?.GetAttachedOWRigidbody());
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alignment._usePhysicsToRotate = true;
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alignment._usePhysicsToRotate = !config.Orbit.isStatic;
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if (config.Orbit.alignmentAxis == null)
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if (config.Orbit.alignmentAxis == null)
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{
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{
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alignment._localAlignmentAxis = new Vector3(0, -1, 0);
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alignment._localAlignmentAxis = new Vector3(0, -1, 0);
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