From a3a96653c852d7edf2f67197e700fc82800be439 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Tue, 19 Jul 2022 19:28:39 -0400 Subject: [PATCH] AlignWithTargetBody shouldn't use physics on static bodies --- NewHorizons/Builder/General/AstroObjectBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/General/AstroObjectBuilder.cs b/NewHorizons/Builder/General/AstroObjectBuilder.cs index 667ff4bd..43c92a28 100644 --- a/NewHorizons/Builder/General/AstroObjectBuilder.cs +++ b/NewHorizons/Builder/General/AstroObjectBuilder.cs @@ -37,7 +37,7 @@ namespace NewHorizons.Builder.General { var alignment = body.AddComponent(); alignment.SetTargetBody(primaryBody?.GetAttachedOWRigidbody()); - alignment._usePhysicsToRotate = true; + alignment._usePhysicsToRotate = !config.Orbit.isStatic; if (config.Orbit.alignmentAxis == null) { alignment._localAlignmentAxis = new Vector3(0, -1, 0);