diff --git a/NewHorizons/Builder/Props/NomaiTextBuilder.cs b/NewHorizons/Builder/Props/NomaiTextBuilder.cs index b4ddfd51..52b07a12 100644 --- a/NewHorizons/Builder/Props/NomaiTextBuilder.cs +++ b/NewHorizons/Builder/Props/NomaiTextBuilder.cs @@ -214,10 +214,8 @@ namespace NewHorizons.Builder.Props } case PropModule.NomaiTextInfo.NomaiTextType.PreCrashComputer: { - var computerObject = _preCrashComputerPrefab.InstantiateInactive(); - - computerObject.transform.parent = sector?.transform ?? planetGO.transform; - computerObject.transform.position = planetGO.transform.TransformPoint(info?.position ?? Vector3.zero); + var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, info.position, MVector3.zero, 1, false); + computerObject.SetActive(false); var up = computerObject.transform.position - planetGO.transform.position; if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal); @@ -234,10 +232,15 @@ namespace NewHorizons.Builder.Props computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile); AddTranslation(xmlPath); - // Make sure the computer model is loaded - StreamingHandler.SetUpStreaming(computerObject, sector); - computerObject.SetActive(true); + + // All rings are rendered by detail builder so dont do that (have to wait for entries to be set) + for (var i = computer.GetNumTextBlocks(); i < 5; i++) + { + var ring = computer._computerRings[i]; + ring.gameObject.SetActive(false); + } + conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject; break; }