publicize raycast

This commit is contained in:
Noah Pilarski 2025-02-23 01:40:23 -05:00
parent d15980b0fd
commit 9da2f19b2e
2 changed files with 3 additions and 3 deletions

View File

@ -2,7 +2,7 @@ using UnityEngine;
namespace NewHorizons.Utility.DebugTools
{
struct DebugRaycastData
public struct DebugRaycastData
{
public bool hit;
public Vector3 pos;
@ -16,7 +16,7 @@ namespace NewHorizons.Utility.DebugTools
public GameObject hitObject;
}
struct DebugRaycastPlane
public struct DebugRaycastPlane
{
public Vector3 origin;
public Vector3 normal;

View File

@ -112,7 +112,7 @@ namespace NewHorizons.Utility.DebugTools
NHLogger.Log($"Raycast hit\n\n\"position\": {posText},\n\"rotation\": {rotText},\n\"normal\": {normText}\n\non collider [{data.colliderPath}] " +
(data.bodyPath != null ? $"at rigidbody [{data.bodyPath}]" : "not attached to a rigidbody"));
}
internal DebugRaycastData Raycast()
public DebugRaycastData Raycast()
{
var data = new DebugRaycastData();