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publicize raycast
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@ -2,7 +2,7 @@ using UnityEngine;
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namespace NewHorizons.Utility.DebugTools
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{
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struct DebugRaycastData
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public struct DebugRaycastData
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{
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public bool hit;
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public Vector3 pos;
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@ -16,7 +16,7 @@ namespace NewHorizons.Utility.DebugTools
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public GameObject hitObject;
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}
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struct DebugRaycastPlane
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public struct DebugRaycastPlane
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{
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public Vector3 origin;
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public Vector3 normal;
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@ -112,7 +112,7 @@ namespace NewHorizons.Utility.DebugTools
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NHLogger.Log($"Raycast hit\n\n\"position\": {posText},\n\"rotation\": {rotText},\n\"normal\": {normText}\n\non collider [{data.colliderPath}] " +
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(data.bodyPath != null ? $"at rigidbody [{data.bodyPath}]" : "not attached to a rigidbody"));
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}
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internal DebugRaycastData Raycast()
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public DebugRaycastData Raycast()
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{
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var data = new DebugRaycastData();
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