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@ -49,7 +49,7 @@ namespace NewHorizons.Builder.Body
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var alignmentRadius = stellarRemnant.Config.Atmosphere?.clouds?.outerCloudRadius ?? 1.5f * stellarRemnant.Config.Base.surfaceSize;
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if (stellarRemnant.Config.Base.surfaceGravity == 0) alignmentRadius = 0;
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stellarRemnantController.SetAlignmentRadius(alignmentRadius);
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PlanetCreationHandler.SharedGenerateBody(stellarRemnant, go, sector, rb, true);
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PlanetCreationHandler.SharedGenerateBody(stellarRemnant, go, sector, rb);
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}
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else
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{
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@ -470,7 +470,7 @@ namespace NewHorizons.Handlers
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}
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// What is called both on existing planets and new planets
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internal static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb, bool isStellarRemnant = false)
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internal static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb)
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{
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var sphereOfInfluence = GetSphereOfInfluence(body);
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@ -501,14 +501,14 @@ namespace NewHorizons.Handlers
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if (body.Config.Star != null)
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{
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if (isStellarRemnant)
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if (body.Config.isStellarRemnant)
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{
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sector.GetComponent<StellarRemnantController>().SetStarController(StarBuilder.Make(go, sector, body.Config.Star, body.Mod, true));
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}
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else
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{
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StarLightController.AddStar(StarBuilder.Make(go, sector, body.Config.Star, body.Mod, false));
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StellarRemnantBuilder.Make(body, go, rb, body.Mod, Main.BodyDict[body.Config.starSystem].Where(x => x.Config.name == body.Config.name && body.Config.isStellarRemnant).FirstOrDefault());
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StellarRemnantBuilder.Make(body, go, rb, body.Mod, Main.BodyDict[body.Config.starSystem].Where(x => x.Config.name == body.Config.name && x.Config.isStellarRemnant).FirstOrDefault());
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}
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}
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