From 9c0966b5b81d3cad379d50366faa484d7a774f8c Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Thu, 18 Aug 2022 15:17:50 -0400 Subject: [PATCH] Don't need this --- NewHorizons/Builder/Body/StellarRemnantBuilder.cs | 2 +- NewHorizons/Handlers/PlanetCreationHandler.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/NewHorizons/Builder/Body/StellarRemnantBuilder.cs b/NewHorizons/Builder/Body/StellarRemnantBuilder.cs index eb3c1fd2..e8302954 100644 --- a/NewHorizons/Builder/Body/StellarRemnantBuilder.cs +++ b/NewHorizons/Builder/Body/StellarRemnantBuilder.cs @@ -49,7 +49,7 @@ namespace NewHorizons.Builder.Body var alignmentRadius = stellarRemnant.Config.Atmosphere?.clouds?.outerCloudRadius ?? 1.5f * stellarRemnant.Config.Base.surfaceSize; if (stellarRemnant.Config.Base.surfaceGravity == 0) alignmentRadius = 0; stellarRemnantController.SetAlignmentRadius(alignmentRadius); - PlanetCreationHandler.SharedGenerateBody(stellarRemnant, go, sector, rb, true); + PlanetCreationHandler.SharedGenerateBody(stellarRemnant, go, sector, rb); } else { diff --git a/NewHorizons/Handlers/PlanetCreationHandler.cs b/NewHorizons/Handlers/PlanetCreationHandler.cs index f42dc189..7eff5420 100644 --- a/NewHorizons/Handlers/PlanetCreationHandler.cs +++ b/NewHorizons/Handlers/PlanetCreationHandler.cs @@ -470,7 +470,7 @@ namespace NewHorizons.Handlers } // What is called both on existing planets and new planets - internal static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb, bool isStellarRemnant = false) + internal static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb) { var sphereOfInfluence = GetSphereOfInfluence(body); @@ -501,14 +501,14 @@ namespace NewHorizons.Handlers if (body.Config.Star != null) { - if (isStellarRemnant) + if (body.Config.isStellarRemnant) { sector.GetComponent().SetStarController(StarBuilder.Make(go, sector, body.Config.Star, body.Mod, true)); } else { StarLightController.AddStar(StarBuilder.Make(go, sector, body.Config.Star, body.Mod, false)); - StellarRemnantBuilder.Make(body, go, rb, body.Mod, Main.BodyDict[body.Config.starSystem].Where(x => x.Config.name == body.Config.name && body.Config.isStellarRemnant).FirstOrDefault()); + StellarRemnantBuilder.Make(body, go, rb, body.Mod, Main.BodyDict[body.Config.starSystem].Where(x => x.Config.name == body.Config.name && x.Config.isStellarRemnant).FirstOrDefault()); } }