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Fixed white hole distortion mass scale
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@ -183,6 +183,7 @@ namespace NewHorizons.Builder.Body
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meshRenderer.sharedMaterial.SetFloat("_Radius", size * 0.4f);
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meshRenderer.sharedMaterial.SetFloat("_Radius", size * 0.4f);
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meshRenderer.sharedMaterial.SetFloat("_DistortFadeDist", size);
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meshRenderer.sharedMaterial.SetFloat("_DistortFadeDist", size);
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meshRenderer.sharedMaterial.SetFloat("_MaxDistortRadius", size * 2.8f);
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meshRenderer.sharedMaterial.SetFloat("_MaxDistortRadius", size * 2.8f);
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meshRenderer.sharedMaterial.SetFloat("_MassScale", -1);
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meshRenderer.sharedMaterial.SetColor("_Color", new Color(1.88f, 1.88f, 1.88f, 1f));
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meshRenderer.sharedMaterial.SetColor("_Color", new Color(1.88f, 1.88f, 1.88f, 1f));
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var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));
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var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));
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