From 9905c2d10d0247201b765e34370e8dde40f42a40 Mon Sep 17 00:00:00 2001 From: "Nick J. Connors" Date: Thu, 13 Jan 2022 14:20:04 -0500 Subject: [PATCH] Fixed white hole distortion mass scale --- NewHorizons/Builder/Body/SingularityBuilder.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/NewHorizons/Builder/Body/SingularityBuilder.cs b/NewHorizons/Builder/Body/SingularityBuilder.cs index 55b05b44..abb45bc8 100644 --- a/NewHorizons/Builder/Body/SingularityBuilder.cs +++ b/NewHorizons/Builder/Body/SingularityBuilder.cs @@ -183,6 +183,7 @@ namespace NewHorizons.Builder.Body meshRenderer.sharedMaterial.SetFloat("_Radius", size * 0.4f); meshRenderer.sharedMaterial.SetFloat("_DistortFadeDist", size); meshRenderer.sharedMaterial.SetFloat("_MaxDistortRadius", size * 2.8f); + meshRenderer.sharedMaterial.SetFloat("_MassScale", -1); meshRenderer.sharedMaterial.SetColor("_Color", new Color(1.88f, 1.88f, 1.88f, 1f)); var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));