Fixed white hole distortion mass scale

This commit is contained in:
Nick J. Connors 2022-01-13 14:20:04 -05:00
parent c0618930c0
commit 9905c2d10d

View File

@ -183,6 +183,7 @@ namespace NewHorizons.Builder.Body
meshRenderer.sharedMaterial.SetFloat("_Radius", size * 0.4f); meshRenderer.sharedMaterial.SetFloat("_Radius", size * 0.4f);
meshRenderer.sharedMaterial.SetFloat("_DistortFadeDist", size); meshRenderer.sharedMaterial.SetFloat("_DistortFadeDist", size);
meshRenderer.sharedMaterial.SetFloat("_MaxDistortRadius", size * 2.8f); meshRenderer.sharedMaterial.SetFloat("_MaxDistortRadius", size * 2.8f);
meshRenderer.sharedMaterial.SetFloat("_MassScale", -1);
meshRenderer.sharedMaterial.SetColor("_Color", new Color(1.88f, 1.88f, 1.88f, 1f)); meshRenderer.sharedMaterial.SetColor("_Color", new Color(1.88f, 1.88f, 1.88f, 1f));
var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH")); var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));