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@ -293,6 +293,7 @@ namespace NewHorizons
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}
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}
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// EOTU fixes
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if (isEyeOfTheUniverse)
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{
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// Create astro objects for eye and vessel because they didn't have them somehow.
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@ -301,6 +302,8 @@ namespace NewHorizons
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var eyeSector = eyeOfTheUniverse.FindChild("Sector_EyeOfTheUniverse").GetComponent<Sector>();
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var eyeAO = eyeOfTheUniverse.AddComponent<EyeAstroObject>();
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eyeAO._owRigidbody = eyeOfTheUniverse.GetAttachedOWRigidbody();
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var eyeSphere = eyeSector.GetComponent<SphereShape>();
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eyeSphere.SetLayer(Shape.Layer.Sector);
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eyeAO._rootSector = eyeSector;
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eyeAO._gravityVolume = eyeSector.GetComponentInChildren<GravityVolume>();
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eyeAO._customName = "Eye Of The Universe";
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@ -320,8 +323,6 @@ namespace NewHorizons
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vesselAO._type = AstroObject.Type.SpaceStation;
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vesselAO.Register();
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eyeSector.GetComponent<SphereShape>().SetLayer(Shape.Layer.Sector);
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// Resize vessel sector so that the vessel is fully collidable.
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var vesselSectorTrigger = vesselSector.gameObject.FindChild("SectorTriggerVolume_VesselBridge");
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vesselSectorTrigger.transform.localPosition = new Vector3(0, 0, -207.375f);
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