From 952a7ffa36152015e63498adfaeb46a798126e96 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Sat, 3 Sep 2022 13:27:27 -0400 Subject: [PATCH] Move code --- NewHorizons/Main.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index 09440ff1..e1249a5c 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -293,6 +293,7 @@ namespace NewHorizons } } + // EOTU fixes if (isEyeOfTheUniverse) { // Create astro objects for eye and vessel because they didn't have them somehow. @@ -301,6 +302,8 @@ namespace NewHorizons var eyeSector = eyeOfTheUniverse.FindChild("Sector_EyeOfTheUniverse").GetComponent(); var eyeAO = eyeOfTheUniverse.AddComponent(); eyeAO._owRigidbody = eyeOfTheUniverse.GetAttachedOWRigidbody(); + var eyeSphere = eyeSector.GetComponent(); + eyeSphere.SetLayer(Shape.Layer.Sector); eyeAO._rootSector = eyeSector; eyeAO._gravityVolume = eyeSector.GetComponentInChildren(); eyeAO._customName = "Eye Of The Universe"; @@ -320,8 +323,6 @@ namespace NewHorizons vesselAO._type = AstroObject.Type.SpaceStation; vesselAO.Register(); - eyeSector.GetComponent().SetLayer(Shape.Layer.Sector); - // Resize vessel sector so that the vessel is fully collidable. var vesselSectorTrigger = vesselSector.gameObject.FindChild("SectorTriggerVolume_VesselBridge"); vesselSectorTrigger.transform.localPosition = new Vector3(0, 0, -207.375f);