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@ -6,7 +6,7 @@ namespace NewHorizons.Builder.General
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{
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public static OWRigidbody Make(GameObject body, float sphereOfInfluence)
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{
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body.AddComponent<ProxyShadowCasterSuperGroup>()._bounds.radius = sphereOfInfluence;
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body.AddComponent<ProxyShadowCasterSuperGroup>()._bounds.radius = sphereOfInfluence * 2;
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Rigidbody rigidBody = body.AddComponent<Rigidbody>();
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rigidBody.mass = 10000;
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