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Format summary better
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@ -7,15 +7,23 @@ namespace NewHorizons.External.SerializableEnums
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/// <summary>
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/// <summary>
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/// Some special death types are:
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/// Some special death types are:
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///
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///
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/// Supernova - Special death type used when the supernova hits you. You will not wake up if in the Dreamworld.
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/// Supernova: Special death type used when the supernova hits you. You will not wake up if in the Dreamworld.
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/// Digestion - Death type used by anglerfish (and cut-content ghosts and water monster)
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///
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/// Big bang - Special death type used at the end of the game
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/// Digestion: Death type used by anglerfish (and cut-content ghosts and water monster)
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/// Meditation - Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld.
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///
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/// Timeloop - Special death type used when the time loop ends. You will not wake up if in the Dreamworld.
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/// Big bang: Special death type used at the end of the game
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/// Blackhole - Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations)
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///
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/// Dream - Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
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/// Meditation: Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld.
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/// DreamExplosion - Special DLC death type used by the prototype artifact to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
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///
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/// Similar to the Crushed death type, but much faster
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/// Timeloop: Special death type used when the time loop ends. You will not wake up if in the Dreamworld.
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///
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/// Blackhole: Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations)
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///
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/// Dream: Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
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///
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/// DreamExplosion: Special DLC death type used by the prototype artifact to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
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///
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/// CrushedByElevator: Similar to the Crushed death type, but much faster
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/// </summary>
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/// </summary>
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[JsonConverter(typeof(StringEnumConverter))]
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[JsonConverter(typeof(StringEnumConverter))]
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public enum NHDeathType
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public enum NHDeathType
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