diff --git a/NewHorizons/External/SerializableEnums/NHDeathType.cs b/NewHorizons/External/SerializableEnums/NHDeathType.cs index 3fc04663..f683e0ec 100644 --- a/NewHorizons/External/SerializableEnums/NHDeathType.cs +++ b/NewHorizons/External/SerializableEnums/NHDeathType.cs @@ -7,15 +7,23 @@ namespace NewHorizons.External.SerializableEnums /// /// Some special death types are: /// - /// Supernova - Special death type used when the supernova hits you. You will not wake up if in the Dreamworld. - /// Digestion - Death type used by anglerfish (and cut-content ghosts and water monster) - /// Big bang - Special death type used at the end of the game - /// Meditation - Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld. - /// Timeloop - Special death type used when the time loop ends. You will not wake up if in the Dreamworld. - /// Blackhole - Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations) - /// Dream - Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) - /// DreamExplosion - Special DLC death type used by the prototype artifact to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) - /// Similar to the Crushed death type, but much faster + /// Supernova: Special death type used when the supernova hits you. You will not wake up if in the Dreamworld. + /// + /// Digestion: Death type used by anglerfish (and cut-content ghosts and water monster) + /// + /// Big bang: Special death type used at the end of the game + /// + /// Meditation: Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld. + /// + /// Timeloop: Special death type used when the time loop ends. You will not wake up if in the Dreamworld. + /// + /// Blackhole: Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations) + /// + /// Dream: Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) + /// + /// DreamExplosion: Special DLC death type used by the prototype artifact to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) + /// + /// CrushedByElevator: Similar to the Crushed death type, but much faster /// [JsonConverter(typeof(StringEnumConverter))] public enum NHDeathType