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xen-42 2024-10-27 13:03:39 -04:00
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@ -7,15 +7,23 @@ namespace NewHorizons.External.SerializableEnums
/// <summary> /// <summary>
/// Some special death types are: /// Some special death types are:
/// ///
/// Supernova - Special death type used when the supernova hits you. You will not wake up if in the Dreamworld. /// Supernova: Special death type used when the supernova hits you. You will not wake up if in the Dreamworld.
/// Digestion - Death type used by anglerfish (and cut-content ghosts and water monster) ///
/// Big bang - Special death type used at the end of the game /// Digestion: Death type used by anglerfish (and cut-content ghosts and water monster)
/// Meditation - Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld. ///
/// Timeloop - Special death type used when the time loop ends. You will not wake up if in the Dreamworld. /// Big bang: Special death type used at the end of the game
/// Blackhole - Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations) ///
/// Dream - Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) /// Meditation: Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld.
/// DreamExplosion - Special DLC death type used by the prototype artifact to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) ///
/// Similar to the Crushed death type, but much faster /// Timeloop: Special death type used when the time loop ends. You will not wake up if in the Dreamworld.
///
/// Blackhole: Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations)
///
/// Dream: Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
///
/// DreamExplosion: Special DLC death type used by the prototype artifact to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
///
/// CrushedByElevator: Similar to the Crushed death type, but much faster
/// </summary> /// </summary>
[JsonConverter(typeof(StringEnumConverter))] [JsonConverter(typeof(StringEnumConverter))]
public enum NHDeathType public enum NHDeathType