Change path so that pre-crash comps can have 5 rings

This commit is contained in:
Nick 2022-07-24 20:58:41 -04:00
parent 30cee5db22
commit 8fda499d62

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@ -81,7 +81,7 @@ namespace NewHorizons.Builder.Props
_computerPrefab.name = "Prefab_NOM_Computer"; _computerPrefab.name = "Prefab_NOM_Computer";
_computerPrefab.transform.rotation = Quaternion.identity; _computerPrefab.transform.rotation = Quaternion.identity;
_preCrashComputerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/EscapePod_Socket/Interactibles_EscapePod/Prefab_NOM_Vessel_Computer").InstantiateInactive(); _preCrashComputerPrefab = SearchUtilities.Find("DB_EscapePodDimension_Body/Sector_EscapePodDimension/Sector_EscapePodBody/Interactables_EscapePodBody/Prefab_NOM_Vessel_Computer").InstantiateInactive();
_preCrashComputerPrefab.name = "Prefab_NOM_Vessel_Computer"; _preCrashComputerPrefab.name = "Prefab_NOM_Vessel_Computer";
_preCrashComputerPrefab.transform.rotation = Quaternion.identity; _preCrashComputerPrefab.transform.rotation = Quaternion.identity;