From 8fda499d62cfb83f1552054514585c1490f3973e Mon Sep 17 00:00:00 2001 From: Nick Date: Sun, 24 Jul 2022 20:58:41 -0400 Subject: [PATCH] Change path so that pre-crash comps can have 5 rings --- NewHorizons/Builder/Props/NomaiTextBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Props/NomaiTextBuilder.cs b/NewHorizons/Builder/Props/NomaiTextBuilder.cs index b090f5e3..b4ddfd51 100644 --- a/NewHorizons/Builder/Props/NomaiTextBuilder.cs +++ b/NewHorizons/Builder/Props/NomaiTextBuilder.cs @@ -81,7 +81,7 @@ namespace NewHorizons.Builder.Props _computerPrefab.name = "Prefab_NOM_Computer"; _computerPrefab.transform.rotation = Quaternion.identity; - _preCrashComputerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/EscapePod_Socket/Interactibles_EscapePod/Prefab_NOM_Vessel_Computer").InstantiateInactive(); + _preCrashComputerPrefab = SearchUtilities.Find("DB_EscapePodDimension_Body/Sector_EscapePodDimension/Sector_EscapePodBody/Interactables_EscapePodBody/Prefab_NOM_Vessel_Computer").InstantiateInactive(); _preCrashComputerPrefab.name = "Prefab_NOM_Vessel_Computer"; _preCrashComputerPrefab.transform.rotation = Quaternion.identity;