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typo
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@ -10,7 +10,7 @@ namespace NewHorizons.Utility.Geometry
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float x, y, z;
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float x, y, z;
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if (useShaderCoords)
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if (useShaderCoords)
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{
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{
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// Y is DOWN is the shader
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// Y is DOWN in the shader
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x = v.x;
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x = v.x;
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y = v.z;
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y = v.z;
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z = -v.y;
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z = -v.y;
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