diff --git a/NewHorizons/Utility/Geometry/CoordinateUtilities.cs b/NewHorizons/Utility/Geometry/CoordinateUtilities.cs index 434cf34b..4cc421f5 100644 --- a/NewHorizons/Utility/Geometry/CoordinateUtilities.cs +++ b/NewHorizons/Utility/Geometry/CoordinateUtilities.cs @@ -10,7 +10,7 @@ namespace NewHorizons.Utility.Geometry float x, y, z; if (useShaderCoords) { - // Y is DOWN is the shader + // Y is DOWN in the shader x = v.x; y = v.z; z = -v.y;