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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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fix looping of obsolete effects builder method
oopsie daisies. this only affected dreamstalker lol.
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@ -59,11 +59,11 @@ namespace NewHorizons.Builder.Atmosphere
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// Dreamstalker needed this one
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// Dreamstalker needed this one
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[Obsolete]
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[Obsolete]
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config, float surfaceHeight)
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config, float surfaceHeight)
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=> Make(planetGO, sector, config, surfaceHeight);
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=> InternalMake(planetGO, sector, config, surfaceHeight);
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#endregion
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#endregion
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config)
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config)
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=> Make(planetGO, sector, config, null);
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=> InternalMake(planetGO, sector, config, null);
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/// <summary>
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/// <summary>
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/// Nullable surface height for backwards compat
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/// Nullable surface height for backwards compat
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@ -72,7 +72,7 @@ namespace NewHorizons.Builder.Atmosphere
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/// <param name="sector"></param>
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/// <param name="sector"></param>
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/// <param name="config"></param>
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/// <param name="config"></param>
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/// <param name="surfaceHeight"></param>
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/// <param name="surfaceHeight"></param>
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private static void Make(GameObject planetGO, Sector sector, PlanetConfig config, float? surfaceHeight)
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private static void InternalMake(GameObject planetGO, Sector sector, PlanetConfig config, float? surfaceHeight)
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{
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{
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InitPrefabs();
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InitPrefabs();
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