Move more stuff

This commit is contained in:
Nick 2023-03-18 18:24:22 -04:00
parent 851b4608c2
commit 8a30017c8a
17 changed files with 19 additions and 7 deletions

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@ -6,6 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
using NewHorizons.External.Modules.VariableSize;
using NewHorizons.Components.Orbital;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Body
{

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@ -1,4 +1,4 @@
using NewHorizons.Utility;
using NewHorizons.Utility.Geometry;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body.Geometry

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@ -1,6 +1,6 @@
using NewHorizons.Components.Orbital;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;

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@ -4,6 +4,7 @@ using NewHorizons.External.Configs;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using System.Collections.Generic;
using System.Linq;

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@ -1,6 +1,7 @@
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.Geometry;
using NewHorizons.Utility.OWMLUtilities;
using OWML.Common;
using System;

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@ -9,6 +9,7 @@ using UnityEngine;
using UnityEngine.UI;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Components.ShipLog;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.ShipLog
{

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@ -1,6 +1,6 @@
using NewHorizons.Components.SizeControllers;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -3,7 +3,7 @@ using NewHorizons.Builder.Orbital;
using NewHorizons.Components.Orbital;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -10,6 +10,7 @@ using NewHorizons.Components.Stars;
using NewHorizons.OtherMods.OWRichPresence;
using NewHorizons.Utility;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using System;
using System.Collections.Generic;
using System.Linq;

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@ -1,6 +1,7 @@
using NewHorizons.Components.Stars;
using NewHorizons.Utility;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using OWML.Utils;
using System;
using System.Collections.Generic;

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@ -1,5 +1,6 @@
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using System;
using System.Collections;
using System.Collections.Generic;

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@ -1,4 +1,5 @@
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -8,6 +8,7 @@ using Logger = NewHorizons.Utility.Logger;
using static NewHorizons.Main;
using NewHorizons.Components.Orbital;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Handlers
{

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@ -2,6 +2,8 @@ using HarmonyLib;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.DebugUtilities;
using NewHorizons.Utility.Geometry;
using NewHorizons.Utility.OWUtilities;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;

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@ -2,6 +2,7 @@ using NewHorizons.Builder.Props;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility.OWUtilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -1,5 +1,5 @@
using UnityEngine;
namespace NewHorizons.Utility
namespace NewHorizons.Utility.Geometry
{
public static class CoordinateUtilities
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Utility
namespace NewHorizons.Utility.OWUtilities
{
public static class AstroObjectLocator
{
@ -10,7 +10,7 @@ namespace NewHorizons.Utility
public static void Init()
{
_customAstroObjectDictionary = new Dictionary<string, AstroObject>();
foreach (AstroObject ao in GameObject.FindObjectsOfType<AstroObject>())
foreach (AstroObject ao in Object.FindObjectsOfType<AstroObject>())
{
// Ignore the sun station debris, we handle it as a child of the sun station
if (ao.gameObject.name == "SS_Debris_Body") continue;