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@ -384,7 +384,7 @@ namespace NewHorizons
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launchController.enabled = false;
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}
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var nomaiProbe = SearchUtilities.Find("NomaiProbe_Body");
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if (nomaiProbe != null) nomaiProbe.gameObject.SetActive(false);
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nomaiProbe?.gameObject.SetActive(false);
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}
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// Reset this
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@ -578,6 +578,7 @@ namespace NewHorizons
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}
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// We only check previous when the scene unloads, and at that point current should be updated to the new system
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NHLogger.LogVerbose($"Set the previous system to {CurrentStarSystem}");
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_previousStarSystem = CurrentStarSystem;
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}
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