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@ -27,18 +27,24 @@ Planets are created using a JSON file format structure, and placed in the `plane
- Stars (Done) - Stars (Done)
- Binary orbits (Done) - Binary orbits (Done)
- Comets (Done) - Comets (Done)
- Signalscope signals (Done)
- Procedurally terrain generation (started) - Procedurally terrain generation (started)
- Asteroid belts (started, needs more customization) - Asteroid belts (started, needs more customization)
- "Quantum" orbits
- Better terrain and water LOD
- Support satellites (using custom models in the assets folder or in-game ones) - Support satellites (using custom models in the assets folder or in-game ones)
- Surface scatter: rocks, trees, etc, using in-game models (done) or custom ones - Surface scatter: rocks, trees, etc, using in-game models (done) or custom ones
- Load planet meshes from asset bundle - Load planet meshes from asset bundle
- "Quantum" planet parameters
- Better terrain and water LOD
- Edit existing planet orbits - Edit existing planet orbits
- Black hole / white hole pairs - Black hole / white hole pairs
- Separate solar system scenes accessible via wormhole - Separate solar system scenes accessible via wormhole
- Cloaking field - Implement all planet features:
- Signalscope signal - Tornados
- Sand funnels (water? lava? star?)
- Variable surface height (sand/water/lava/star)
- Let any star go supernova
- Geysers
- Meteors
## How to create your own planets using configs ## How to create your own planets using configs