From 82341add103cd3c9bd0b5a546de1ff14a3436bcd Mon Sep 17 00:00:00 2001 From: Nick Date: Sun, 2 Jan 2022 01:09:14 -0500 Subject: [PATCH] Update README.md --- README.md | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 14a9a243..c20c45cb 100644 --- a/README.md +++ b/README.md @@ -27,18 +27,24 @@ Planets are created using a JSON file format structure, and placed in the `plane - Stars (Done) - Binary orbits (Done) - Comets (Done) +- Signalscope signals (Done) - Procedurally terrain generation (started) - Asteroid belts (started, needs more customization) -- "Quantum" orbits -- Better terrain and water LOD - Support satellites (using custom models in the assets folder or in-game ones) - Surface scatter: rocks, trees, etc, using in-game models (done) or custom ones - Load planet meshes from asset bundle +- "Quantum" planet parameters +- Better terrain and water LOD - Edit existing planet orbits - Black hole / white hole pairs - Separate solar system scenes accessible via wormhole -- Cloaking field -- Signalscope signal +- Implement all planet features: + - Tornados + - Sand funnels (water? lava? star?) + - Variable surface height (sand/water/lava/star) + - Let any star go supernova + - Geysers + - Meteors ## How to create your own planets using configs