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Update README.md
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README.md
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README.md
@ -27,18 +27,24 @@ Planets are created using a JSON file format structure, and placed in the `plane
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- Stars (Done)
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- Binary orbits (Done)
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- Comets (Done)
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- Signalscope signals (Done)
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- Procedurally terrain generation (started)
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- Asteroid belts (started, needs more customization)
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- "Quantum" orbits
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- Better terrain and water LOD
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- Support satellites (using custom models in the assets folder or in-game ones)
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- Surface scatter: rocks, trees, etc, using in-game models (done) or custom ones
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- Load planet meshes from asset bundle
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- "Quantum" planet parameters
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- Better terrain and water LOD
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- Edit existing planet orbits
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- Black hole / white hole pairs
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- Separate solar system scenes accessible via wormhole
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- Cloaking field
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- Signalscope signal
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- Implement all planet features:
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- Tornados
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- Sand funnels (water? lava? star?)
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- Variable surface height (sand/water/lava/star)
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- Let any star go supernova
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- Geysers
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- Meteors
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## How to create your own planets using configs
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