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@ -13,7 +13,7 @@ namespace NewHorizons.Builder.Props
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{
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// In stock I think they disable dialogue stuff with conditions
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// Here we just don't make it at all
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if (info.blockAfterPersistentCondition != null && PlayerData._currentGameSave.GetPersistentCondition(info.blockAfterPersistentCondition)) return;
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if (info.blockAfterPersistentCondition != null && PlayerData._currentGameSave.GetPersistentCondition(info.blockAfterPersistentCondition)) return (null, null);
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var dialogue = MakeConversationZone(go, sector, info, mod.ModHelper);
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