diff --git a/NewHorizons/Builder/Props/DialogueBuilder.cs b/NewHorizons/Builder/Props/DialogueBuilder.cs index c6b57cb8..e2d2cf6f 100644 --- a/NewHorizons/Builder/Props/DialogueBuilder.cs +++ b/NewHorizons/Builder/Props/DialogueBuilder.cs @@ -13,7 +13,7 @@ namespace NewHorizons.Builder.Props { // In stock I think they disable dialogue stuff with conditions // Here we just don't make it at all - if (info.blockAfterPersistentCondition != null && PlayerData._currentGameSave.GetPersistentCondition(info.blockAfterPersistentCondition)) return; + if (info.blockAfterPersistentCondition != null && PlayerData._currentGameSave.GetPersistentCondition(info.blockAfterPersistentCondition)) return (null, null); var dialogue = MakeConversationZone(go, sector, info, mod.ModHelper);