Add sector streaming to vessel

This commit is contained in:
Noah Pilarski 2022-08-11 15:18:15 -04:00
parent d9f33c21ca
commit 7834d1eadc

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@ -316,6 +316,12 @@ namespace NewHorizons
var vesselAmbientLight = eyeSector.gameObject.FindChild("AmbientLight_Vessel"); var vesselAmbientLight = eyeSector.gameObject.FindChild("AmbientLight_Vessel");
vesselAmbientLight.transform.SetParent(vesselSector.transform, true); vesselAmbientLight.transform.SetParent(vesselSector.transform, true);
var vesselStreaming = new GameObject("Sector_Streaming");
vesselStreaming.transform.SetParent(vesselSector.transform, false);
var vessel_ss = vesselStreaming.AddComponent<SectorStreaming>();
vessel_ss._streamingGroup = eyeSector.gameObject.FindChild("StreamingGroup_EYE").GetComponent<StreamingGroup>();
vessel_ss.SetSector(vesselSector);
if (IsWarpingFromShip && _ship != null) if (IsWarpingFromShip && _ship != null)
{ {
var eyeShip = GameObject.Instantiate(_ship); var eyeShip = GameObject.Instantiate(_ship);