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Add more to the descriptions of volumes
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@ -7,12 +7,14 @@ namespace NewHorizons.External.Modules.Volumes
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public class ProbeModule
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{
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/// <summary>
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/// Add probe destruction volumes to this planet. These will delete your probe.
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/// Add probe destruction volumes to this planet.
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/// These will delete your probe just like the eye of the universe does.
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/// </summary>
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public VolumeInfo[] destructionVolumes;
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/// <summary>
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/// Add probe safety volumes to this planet. These will stop the probe destruction volumes from working.
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/// Add probe safety volumes to this planet.
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/// These will stop the probe destruction volumes from working.
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/// </summary>
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public VolumeInfo[] safetyVolumes;
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}
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@ -9,10 +9,12 @@ namespace NewHorizons.External.Modules.Volumes
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{
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/// <summary>
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/// Add anti travel music rulesets to this planet.
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/// This means no space/traveling music while inside the ruleset/volume.
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/// Usually used on planets.
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/// </summary>
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public VolumeInfo[] antiTravelMusicRulesets;
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/// <summary>
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/// Add player impact rulesets to this planet.
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/// Add player impact rulesets to this planet.
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/// </summary>
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public PlayerImpactRulesetInfo[] playerImpactRulesets;
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/// <summary>
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@ -13,6 +13,7 @@ namespace NewHorizons.External.Modules.Volumes
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/// <summary>
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/// Add destruction volumes to this planet.
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/// Destroys bodies if they enter this volume. Can kill the player and recall the scout probe.
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/// </summary>
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public DestructionVolumeInfo[] destructionVolumes;
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@ -23,31 +24,38 @@ namespace NewHorizons.External.Modules.Volumes
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/// <summary>
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/// Add hazard volumes to this planet.
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/// Causes damage to player when inside this volume.
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/// </summary>
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public HazardVolumeInfo[] hazardVolumes;
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/// <summary>
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/// Add interference volumes to this planet.
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/// Hides HUD markers of ship scout/probe and prevents scout photos if you are not inside the volume together with ship or scout probe.
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/// </summary>
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public VolumeInfo[] interferenceVolumes;
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/// <summary>
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/// Add insulating volumes to this planet. These will stop electricty hazard volumes from affecting you (just like the jellyfish).
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/// Add insulating volumes to this planet.
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/// These will stop electricty hazard volumes from affecting you (just like the jellyfish).
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/// </summary>
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public VolumeInfo[] insulatingVolumes;
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/// <summary>
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/// Add light source volumes to this planet. These will activate rafts and other light detectors.
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/// Add light source volumes to this planet.
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/// These will activate rafts and other light detectors.
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/// </summary>
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public VolumeInfo[] lightSourceVolumes;
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/// <summary>
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/// Add map restriction volumes to this planet.
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/// The map will be disabled when inside this volume.
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/// </summary>
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public VolumeInfo[] mapRestrictionVolumes;
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/// <summary>
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/// Add notification volumes to this planet.
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/// Sends a notification to the player just like ghost matter does when you get too close
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/// and also to the ship just like when you damage a component on the ship.
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/// </summary>
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public NotificationVolumeInfo[] notificationVolumes;
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@ -62,7 +70,8 @@ namespace NewHorizons.External.Modules.Volumes
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public ProbeModule probe;
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/// <summary>
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/// Add reference frame blocker volumes to this planet. These will stop the player from seeing/targeting any reference frames.
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/// Add reference frame blocker volumes to this planet.
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/// These will stop the player from seeing/targeting any reference frames.
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/// </summary>
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public VolumeInfo[] referenceFrameBlockerVolumes;
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@ -82,7 +91,8 @@ namespace NewHorizons.External.Modules.Volumes
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public RulesetModule rulesets;
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/// <summary>
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/// Add speed trap volumes to this planet. Slows down the player when they enter this volume.
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/// Add speed trap volumes to this planet.
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/// Slows down the player when they enter this volume.
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/// </summary>
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public SpeedTrapVolumeInfo[] speedTrapVolumes;
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