diff --git a/NewHorizons/External/Modules/Volumes/ProbeModule.cs b/NewHorizons/External/Modules/Volumes/ProbeModule.cs
index 27568ae9..67348abc 100644
--- a/NewHorizons/External/Modules/Volumes/ProbeModule.cs
+++ b/NewHorizons/External/Modules/Volumes/ProbeModule.cs
@@ -7,12 +7,14 @@ namespace NewHorizons.External.Modules.Volumes
public class ProbeModule
{
///
- /// Add probe destruction volumes to this planet. These will delete your probe.
+ /// Add probe destruction volumes to this planet.
+ /// These will delete your probe just like the eye of the universe does.
///
public VolumeInfo[] destructionVolumes;
///
- /// Add probe safety volumes to this planet. These will stop the probe destruction volumes from working.
+ /// Add probe safety volumes to this planet.
+ /// These will stop the probe destruction volumes from working.
///
public VolumeInfo[] safetyVolumes;
}
diff --git a/NewHorizons/External/Modules/Volumes/RulesetModule.cs b/NewHorizons/External/Modules/Volumes/RulesetModule.cs
index 3604ba2e..e5e74d0c 100644
--- a/NewHorizons/External/Modules/Volumes/RulesetModule.cs
+++ b/NewHorizons/External/Modules/Volumes/RulesetModule.cs
@@ -9,10 +9,12 @@ namespace NewHorizons.External.Modules.Volumes
{
///
/// Add anti travel music rulesets to this planet.
+ /// This means no space/traveling music while inside the ruleset/volume.
+ /// Usually used on planets.
///
public VolumeInfo[] antiTravelMusicRulesets;
///
- /// Add player impact rulesets to this planet.
+ /// Add player impact rulesets to this planet.
///
public PlayerImpactRulesetInfo[] playerImpactRulesets;
///
diff --git a/NewHorizons/External/Modules/Volumes/VolumesModule.cs b/NewHorizons/External/Modules/Volumes/VolumesModule.cs
index 9d5a9163..f11189d9 100644
--- a/NewHorizons/External/Modules/Volumes/VolumesModule.cs
+++ b/NewHorizons/External/Modules/Volumes/VolumesModule.cs
@@ -13,6 +13,7 @@ namespace NewHorizons.External.Modules.Volumes
///
/// Add destruction volumes to this planet.
+ /// Destroys bodies if they enter this volume. Can kill the player and recall the scout probe.
///
public DestructionVolumeInfo[] destructionVolumes;
@@ -23,31 +24,38 @@ namespace NewHorizons.External.Modules.Volumes
///
/// Add hazard volumes to this planet.
+ /// Causes damage to player when inside this volume.
///
public HazardVolumeInfo[] hazardVolumes;
///
/// Add interference volumes to this planet.
+ /// Hides HUD markers of ship scout/probe and prevents scout photos if you are not inside the volume together with ship or scout probe.
///
public VolumeInfo[] interferenceVolumes;
///
- /// Add insulating volumes to this planet. These will stop electricty hazard volumes from affecting you (just like the jellyfish).
+ /// Add insulating volumes to this planet.
+ /// These will stop electricty hazard volumes from affecting you (just like the jellyfish).
///
public VolumeInfo[] insulatingVolumes;
///
- /// Add light source volumes to this planet. These will activate rafts and other light detectors.
+ /// Add light source volumes to this planet.
+ /// These will activate rafts and other light detectors.
///
public VolumeInfo[] lightSourceVolumes;
///
/// Add map restriction volumes to this planet.
+ /// The map will be disabled when inside this volume.
///
public VolumeInfo[] mapRestrictionVolumes;
///
/// Add notification volumes to this planet.
+ /// Sends a notification to the player just like ghost matter does when you get too close
+ /// and also to the ship just like when you damage a component on the ship.
///
public NotificationVolumeInfo[] notificationVolumes;
@@ -62,7 +70,8 @@ namespace NewHorizons.External.Modules.Volumes
public ProbeModule probe;
///
- /// Add reference frame blocker volumes to this planet. These will stop the player from seeing/targeting any reference frames.
+ /// Add reference frame blocker volumes to this planet.
+ /// These will stop the player from seeing/targeting any reference frames.
///
public VolumeInfo[] referenceFrameBlockerVolumes;
@@ -82,7 +91,8 @@ namespace NewHorizons.External.Modules.Volumes
public RulesetModule rulesets;
///
- /// Add speed trap volumes to this planet. Slows down the player when they enter this volume.
+ /// Add speed trap volumes to this planet.
+ /// Slows down the player when they enter this volume.
///
public SpeedTrapVolumeInfo[] speedTrapVolumes;