don't use immediate because qsb hates it

This commit is contained in:
_nebula 2024-03-11 01:04:00 +00:00
parent 0036028404
commit 75453b323b

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@ -382,7 +382,7 @@ namespace NewHorizons
{ {
IsWarpingBackToEye = false; IsWarpingBackToEye = false;
OWTime.Pause(OWTime.PauseType.Loading); OWTime.Pause(OWTime.PauseType.Loading);
LoadManager.LoadSceneImmediate(OWScene.EyeOfTheUniverse); LoadManager.LoadScene(OWScene.EyeOfTheUniverse);
OWTime.Unpause(OWTime.PauseType.Loading); OWTime.Unpause(OWTime.PauseType.Loading);
return; return;
} }
@ -931,7 +931,7 @@ namespace NewHorizons
{ {
// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock // Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
Locator.GetPlayerSectorDetector().RemoveFromAllSectors(); Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
LoadManager.LoadSceneImmediate(sceneToLoad); LoadManager.LoadScene(sceneToLoad);
}); });
} }
} }