From 75453b323b5a447e893c4e9bcd7fedda339de3c2 Mon Sep 17 00:00:00 2001 From: _nebula <41904486+misternebula@users.noreply.github.com> Date: Mon, 11 Mar 2024 01:04:00 +0000 Subject: [PATCH] don't use immediate because qsb hates it --- NewHorizons/Main.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index db83045f..0d93c6ed 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -382,7 +382,7 @@ namespace NewHorizons { IsWarpingBackToEye = false; OWTime.Pause(OWTime.PauseType.Loading); - LoadManager.LoadSceneImmediate(OWScene.EyeOfTheUniverse); + LoadManager.LoadScene(OWScene.EyeOfTheUniverse); OWTime.Unpause(OWTime.PauseType.Loading); return; } @@ -931,7 +931,7 @@ namespace NewHorizons { // Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock Locator.GetPlayerSectorDetector().RemoveFromAllSectors(); - LoadManager.LoadSceneImmediate(sceneToLoad); + LoadManager.LoadScene(sceneToLoad); }); } }