diff --git a/NewHorizons/Builder/Props/ShapeBuilder.cs b/NewHorizons/Builder/Props/ShapeBuilder.cs index e2db47a5..3ba27740 100644 --- a/NewHorizons/Builder/Props/ShapeBuilder.cs +++ b/NewHorizons/Builder/Props/ShapeBuilder.cs @@ -56,6 +56,7 @@ namespace NewHorizons.Builder.Props // This is required for backwards compat (previously it defaulted to shapes) // A common-ish puzzle is to put an insulating volume on a held item. Held items disabled all colliders when held, but don't disable shapes. // Changing the default from shapes to colliders broke these puzzles + // The reason OWItem disables all colliders (even those that are just triggers) is presumably for scrolls which have nomai text as a trigger collider if (info.hasCollision) { return AddCollider(go, info);