This commit is contained in:
Nick J. Connors 2022-01-08 21:01:19 -05:00
commit 6bd3cec504

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@ -190,11 +190,13 @@ Now I'll go through the different modules and what they can do. Most fields are
- "gravityFallOff" : (string) Acceptable values are "linear" or "inverseSquared". Defaults to "linear". Most planets use linear but the sun and some moons use inverseSquared.
- "surfaceSize" : (decimal number) A scale height used for a number of things. Should be the approximate radius of the body.
- "waterSize" : (decimal number) If you want the planet to have water on it, set a value for this.
- "waterTint" : (colour)
- "groundSize" : (decimal number) If you want the planet to have a perfectly spherical surface, set a value for this.
- "blackHoleSize" : (decimal number) If you want there to be a black hole in the center of the planet, set a value for this. Can't be larger than 100 for now.
- "lavaSize" : (decimal number) If you want the planet to have lava on it, set a value for this.
- "hasCometTrail" : (true/false) If you want the body to have a trail like the Interloper.
- "hasReferenceFrame" : (true/false) If the body should be target-able from the map screen.
- "centerOfSolarSystem" : (true/false) If the body is the new center of the solar system be sure to set this to true.
### Orbit
Some of these I don't explain since they are just orbital parameters. If you don't know what they are, ask Wikipedia. Or just don't put a value.
@ -388,6 +390,7 @@ Use this if you are creating a star.
- "size" : (decimal number)
- "tint" : (colour)
- "solarFlareTint" : (colour) The flares are tinted weirdly so this won't make the actual colour of the star. You'll want to use trial and error to find something that matches.
- "solarLuminosity" : (decimal number) Relative luminosity of this star compared to the sun.
### Signal
- "signals" : (list of signal info objects)