diff --git a/README.md b/README.md index ba7102d1..18d21b4e 100644 --- a/README.md +++ b/README.md @@ -190,11 +190,13 @@ Now I'll go through the different modules and what they can do. Most fields are - "gravityFallOff" : (string) Acceptable values are "linear" or "inverseSquared". Defaults to "linear". Most planets use linear but the sun and some moons use inverseSquared. - "surfaceSize" : (decimal number) A scale height used for a number of things. Should be the approximate radius of the body. - "waterSize" : (decimal number) If you want the planet to have water on it, set a value for this. +- "waterTint" : (colour) - "groundSize" : (decimal number) If you want the planet to have a perfectly spherical surface, set a value for this. - "blackHoleSize" : (decimal number) If you want there to be a black hole in the center of the planet, set a value for this. Can't be larger than 100 for now. - "lavaSize" : (decimal number) If you want the planet to have lava on it, set a value for this. - "hasCometTrail" : (true/false) If you want the body to have a trail like the Interloper. - "hasReferenceFrame" : (true/false) If the body should be target-able from the map screen. +- "centerOfSolarSystem" : (true/false) If the body is the new center of the solar system be sure to set this to true. ### Orbit Some of these I don't explain since they are just orbital parameters. If you don't know what they are, ask Wikipedia. Or just don't put a value. @@ -388,6 +390,7 @@ Use this if you are creating a star. - "size" : (decimal number) - "tint" : (colour) - "solarFlareTint" : (colour) The flares are tinted weirdly so this won't make the actual colour of the star. You'll want to use trial and error to find something that matches. +- "solarLuminosity" : (decimal number) Relative luminosity of this star compared to the sun. ### Signal - "signals" : (list of signal info objects)