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requested changes
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@ -64,7 +64,7 @@ namespace NewHorizons.Builder.Body
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enabled = false
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};
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if (belt.assetBundle != null || belt.path != null)
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if (!string.IsNullOrEmpty(belt.assetBundle) || !string.IsNullOrEmpty(belt.path))
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{
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config.Props = new PropModule()
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{
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@ -92,6 +92,7 @@ namespace NewHorizons.Builder.Body
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LODGroup.RecalculateBounds();
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// do this only for LOD because only the main body uses LOD, while title screen and proxies dont
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var superGroup = planetGO.GetComponent<ProxyShadowCasterSuperGroup>();
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if (superGroup != null) level2.gameObject.AddComponent<ProxyShadowCaster>()._superGroup = superGroup;
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}
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@ -20,7 +20,7 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Lowest distance from the planet asteroids can spawn
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/// </summary>
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[Range(0f, double.MaxValue)] public float innerRadius;
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[Range(0f, float.MaxValue)] public float innerRadius;
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/// <summary>
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/// Angle defining the point where the belt rises up from the planet's equatorial plane if inclination is nonzero.
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@ -30,19 +30,19 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Maximum size of the asteroids.
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/// </summary>
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[Range(0f, double.MaxValue)] [DefaultValue(50)]
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[Range(0f, float.MaxValue)] [DefaultValue(50)]
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public float maxSize = 50f;
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/// <summary>
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/// Minimum size of the asteroids.
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/// </summary>
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[Range(0f, double.MaxValue)] [DefaultValue(20)]
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[Range(0f, float.MaxValue)] [DefaultValue(20)]
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public float minSize = 20;
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/// <summary>
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/// Greatest distance from the planet asteroids can spawn
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/// </summary>
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[Range(0f, double.MaxValue)] public float outerRadius;
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[Range(0f, float.MaxValue)] public float outerRadius;
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/// <summary>
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/// How the asteroids are generated, unless you supply a detail yourself using "assetBundle" and "path"
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@ -69,12 +69,12 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Surface gravity of the asteroids.
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/// </summary>
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[Range(0f, double.MaxValue)]
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[Range(0f, float.MaxValue)]
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[DefaultValue(1)]
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public float gravity = 1f;
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/// <summary>
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/// Should they be randomly oriented, or all pointing towards the center.
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/// Should the detail of the asteroid be randomly oriented, or should it point towards the center.
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/// </summary>
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[DefaultValue(true)]
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public bool randomOrientation = true;
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