mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
202 lines
8.3 KiB
C#
202 lines
8.3 KiB
C#
using NewHorizons.Builder.Body.Geometry;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility.Files;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using System;
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using System.IO;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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public static class HeightMapBuilder
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{
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public static Shader PlanetShader;
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// I hate nested functions okay
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private static IModBehaviour _currentMod;
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private static string _currentPlanetName;
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public static GameObject Make(GameObject planetGO, Sector sector, HeightMapModule module, IModBehaviour mod, int resolution, bool useLOD = false)
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{
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bool deleteHeightmapFlag;
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Texture2D heightMap, textureMap, smoothnessMap, normalMap, emissionMap, tileBlendMap;
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Tile baseTile, redTile, greenTile, blueTile, alphaTile;
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_currentMod = mod;
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_currentPlanetName = planetGO.name;
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try
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{
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// tiles sample from this so we must wrap
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textureMap = Load(module.textureMap, "textureMap", true, false) ?? Texture2D.whiteTexture;
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smoothnessMap = Load(module.smoothnessMap, "smoothnessMap", false, false);
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normalMap = Load(module.normalMap, "normalMap", false, true);
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emissionMap = Load(module.emissionMap, "emissionMap", false, false);
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tileBlendMap = useLOD ? Load(module.tileBlendMap, "tileBlendMap", false, false) : null;
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baseTile = new Tile(useLOD ? module.baseTile : null, "BASE_TILE", "_BaseTile");
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redTile = new Tile(useLOD ? module.redTile : null, "RED_TILE", "_RedTile");
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greenTile = new Tile(useLOD ? module.greenTile : null, "GREEN_TILE", "_GreenTile");
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blueTile = new Tile(useLOD ? module.blueTile : null, "BLUE_TILE", "_BlueTile");
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alphaTile = new Tile(useLOD ? module.alphaTile : null, "ALPHA_TILE", "_AlphaTile");
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// Only delete heightmap if it hasn't been loaded yet
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deleteHeightmapFlag = !string.IsNullOrEmpty(module.heightMap) && !ImageUtilities.IsTextureLoaded(mod, module.heightMap);
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heightMap = Load(module.heightMap, "heightMap", false, false) ?? Texture2D.whiteTexture;
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}
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catch (Exception e)
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{
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NHLogger.LogError($"Couldn't load HeightMap textures:\n{e}");
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return null;
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}
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_currentMod = null;
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_currentPlanetName = null;
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var cubeSphere = new GameObject("CubeSphere");
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cubeSphere.SetActive(false);
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cubeSphere.transform.SetParent(sector?.transform ?? planetGO.transform, false);
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if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapperTriplanar.shader");
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var stretch = module.stretch != null ? (Vector3)module.stretch : Vector3.one;
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var emissionColor = module.emissionColor?.ToColor() ?? Color.white;
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var level1 = MakeLODTerrain(resolution, useLOD);
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var cubeSphereMC = cubeSphere.AddComponent<MeshCollider>();
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cubeSphereMC.sharedMesh = level1.gameObject.GetComponent<MeshFilter>().mesh;
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if (useLOD)
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{
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var level2Res = (int)Mathf.Clamp(resolution / 2f, 1 /*cube moment*/, 100);
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var level2 = MakeLODTerrain(level2Res, false);
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var LODGroup = cubeSphere.AddComponent<LODGroup>();
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LODGroup.size = module.maxHeight;
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LODGroup.SetLODs(new LOD[]
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{
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new LOD(1 / 3f, new Renderer[] { level1 }),
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new LOD(0, new Renderer[] { level2 })
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});
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level1.name += "0";
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level2.name += "1";
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LODGroup.RecalculateBounds();
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// do this only for LOD because only the main body uses LOD, while title screen and proxies dont
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var superGroup = planetGO.GetComponent<ProxyShadowCasterSuperGroup>();
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if (superGroup != null) level2.gameObject.AddComponent<ProxyShadowCaster>()._superGroup = superGroup;
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}
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var cubeSphereSC = cubeSphere.AddComponent<SphereCollider>();
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cubeSphereSC.radius = Mathf.Min(module.minHeight, module.maxHeight) * Mathf.Min(stretch.x, stretch.y, stretch.z);
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cubeSphere.SetActive(true);
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// Now that we've made the mesh we can delete the heightmap texture
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if (deleteHeightmapFlag) ImageUtilities.DeleteTexture(mod, module.heightMap, heightMap);
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return cubeSphere;
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MeshRenderer MakeLODTerrain(int resolution, bool useTriplanar)
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{
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var LODCubeSphere = new GameObject("LODCubeSphere");
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LODCubeSphere.transform.SetParent(cubeSphere.transform, false);
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LODCubeSphere.AddComponent<MeshFilter>().mesh = CubeSphere.Build(resolution, heightMap, module.minHeight, module.maxHeight, stretch);
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var cubeSphereMR = LODCubeSphere.AddComponent<MeshRenderer>();
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var material = new Material(PlanetShader);
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cubeSphereMR.material = material;
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material.name = textureMap.name;
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material.mainTexture = textureMap;
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material.SetFloat("_Smoothness", module.smoothness);
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material.SetFloat("_Metallic", module.metallic);
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material.SetTexture("_SmoothnessMap", smoothnessMap);
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material.SetFloat("_BumpStrength", module.normalStrength);
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material.SetTexture("_BumpMap", normalMap);
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material.SetColor("_EmissionColor", emissionColor);
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material.SetTexture("_EmissionMap", emissionMap);
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if (useTriplanar)
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{
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material.SetTexture("_BlendMap", tileBlendMap);
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baseTile.TryApplyTile(material);
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redTile.TryApplyTile(material);
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greenTile.TryApplyTile(material);
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blueTile.TryApplyTile(material);
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alphaTile.TryApplyTile(material);
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}
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return cubeSphereMR;
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}
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}
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private static Texture2D Load(string path, string name, bool wrap, bool linear)
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{
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if (string.IsNullOrEmpty(path)) return null;
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if (!File.Exists(Path.Combine(_currentMod.ModHelper.Manifest.ModFolderPath, path)))
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{
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NHLogger.LogError($"Bad path for {_currentPlanetName} {name}: {path} couldn't be found.");
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return null;
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}
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return ImageUtilities.GetTexture(_currentMod, path, wrap: wrap, linear: linear);
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}
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private readonly struct Tile
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{
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private readonly HeightMapModule.HeightMapTileInfo _info;
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private readonly string _keyword, _prefix;
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private readonly Texture2D _texture, _smoothness, _normal;
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public Tile(HeightMapModule.HeightMapTileInfo info, string keyword, string prefix)
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{
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_info = info;
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_keyword = keyword;
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_prefix = prefix;
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if (_info != null)
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{
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_texture = Load(info.textureTile, $"{_prefix}TextureTile", true, false);
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_smoothness = Load(info.smoothnessTile, $"{_prefix}SmoothnessTile", true, false);
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_normal = Load(info.normalTile, $"{_prefix}NormalTile", true, true);
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}
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else
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{
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// Visual studio won't compile if you don't do this idk
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_texture = _smoothness = _normal = null;
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}
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}
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public void TryApplyTile(Material material)
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{
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if (_info != null)
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{
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material.SetFloat(_prefix, 1);
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material.EnableKeyword(_keyword);
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material.SetFloat($"{_prefix}Scale", 1 / _info.size);
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material.SetTexture($"{_prefix}Albedo", _texture);
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material.SetTexture($"{_prefix}SmoothnessMap", _smoothness);
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material.SetFloat($"{_prefix}BumpStrength", _info.normalStrength);
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material.SetTexture($"{_prefix}BumpMap", _normal);
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}
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}
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}
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}
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}
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