Fix color issues by setting innerRadius of shock layer to 0

This commit is contained in:
Noah Pilarski 2022-07-14 02:38:44 -04:00
parent baf45f7ab5
commit 64c39990ed

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@ -157,7 +157,7 @@ namespace NewHorizons.Builder.Body
shockLayerRuleset._type = ShockLayerRuleset.ShockType.Radial; shockLayerRuleset._type = ShockLayerRuleset.ShockType.Radial;
shockLayerRuleset._trailLength = 50; shockLayerRuleset._trailLength = 50;
shockLayerRuleset._radialCenter = deathVolume.transform; shockLayerRuleset._radialCenter = deathVolume.transform;
shockLayerRuleset._innerRadius = starModule.size; shockLayerRuleset._innerRadius = 0;
shockLayerRuleset._outerRadius = starModule.size * OuterRadiusRatio; shockLayerRuleset._outerRadius = starModule.size * OuterRadiusRatio;
if (starModule.tint != null) shockLayerRuleset._color *= starModule.tint.ToColor(); if (starModule.tint != null) shockLayerRuleset._color *= starModule.tint.ToColor();