Midway though json implementation

This commit is contained in:
Mister_Nebula 2020-04-12 00:47:08 +01:00
parent a892af13c0
commit 6188af8d89
3 changed files with 44 additions and 34 deletions

View File

@ -13,7 +13,6 @@ namespace Marshmallow
{
public class Main : ModBehaviour
{
GameObject generatedPlanet;
public static OWRigidbody OWRB;
public static Sector SECTOR;
public static SpawnPoint SPAWN;
@ -32,11 +31,19 @@ namespace Marshmallow
foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
{
planetList.Add(ModHelper.Storage.Load<PlanetConfig>(file));
var config = ModHelper.Storage.Load<PlanetConfig>(file);
planetList.Add(config);
}
if (planetList.Count != 0)
{
Main.Log("Loaded [" + planetList.Count + "] planet config files.");
}
else
{
Main.Log("ERROR! - No planet config files found!");
}
}
private void OnEvent(MonoBehaviour behaviour, Events ev)
{
@ -46,6 +53,18 @@ namespace Marshmallow
foreach (var config in planetList)
{
var planet = GenerateBody(config);
if (config.GetSettingsValue<AstroObject>("primaryBody") == Locator.GetAstroObject(AstroObject.Name.Sun))
{
planet.transform.parent = Locator.GetRootTransform();
}
else
{
planet.transform.parent = config.GetSettingsValue<AstroObject>("primaryBody").transform;
}
planet.transform.position = config.GetSettingsValue<Vector3>("position");
planet.SetActive(true);
}
PlanetStructure inputStructure = new PlanetStructure
@ -81,71 +100,60 @@ namespace Marshmallow
hasOrbit = true
};
generatedPlanet = GenerateBody(inputStructure);
if (inputStructure.primaryBody = Locator.GetAstroObject(AstroObject.Name.Sun))
{
generatedPlanet.transform.parent = Locator.GetRootTransform();
}
else
{
generatedPlanet.transform.parent = inputStructure.primaryBody.transform;
}
generatedPlanet.transform.position = inputStructure.position;
generatedPlanet.SetActive(true);
}
}
private GameObject GenerateBody(PlanetConfig config)
{
Main.Log("Begin generation sequence of planet [" + planet.name + "] ...");
Main.Log("Begin generation sequence of planet [" + config.GetSettingsValue<string>("name") + "] ...");
float groundScale = 400f;
var name = config.GetSettingsValue<string>("name");
var topCloudSize = config.GetSettingsValue<float>("topCloudSize");
var bottomCloudSize = config.GetSettingsValue<float>("topCloudSize");
GameObject body;
body = new GameObject();
body.name = planet.name;
body = new GameObject(name);
body.SetActive(false);
Body.MakeGeometry.Make(body, groundScale);
General.MakeOrbitingAstroObject.Make(body, planet.primaryBody, 0.02f, planet.hasGravity, planet.surfaceAccel, groundScale);
General.MakeOrbitingAstroObject.Make(body, config.GetSettingsValue<AstroObject>("primaryBody"), 0.02f, config.GetSettingsValue<bool>("hasGravity"), config.GetSettingsValue<float>("surfaceAcceleration"), groundScale);
General.MakeRFVolume.Make(body);
if (planet.hasMapMarker)
if (config.GetSettingsValue<bool>("hasMapMarker"))
{
General.MakeMapMarker.Make(body, planet.name);
General.MakeMapMarker.Make(body, name);
}
SECTOR = Body.MakeSector.Make(body, planet.topCloudSize.Value);
SECTOR = Body.MakeSector.Make(body, topCloudSize);
if (planet.hasClouds)
if (config.GetSettingsValue<bool>("hasClouds"))
{
Atmosphere.MakeClouds.Make(body, planet.topCloudSize.Value, planet.bottomCloudSize.Value, planet.cloudTint.Value);
Atmosphere.MakeSunOverride.Make(body, planet.topCloudSize.Value, planet.bottomCloudSize.Value, planet.waterSize.Value);
Atmosphere.MakeClouds.Make(body, topCloudSize, bottomCloudSize, config.GetSettingsValue<Color>("cloudTint"));
Atmosphere.MakeSunOverride.Make(body, topCloudSize, bottomCloudSize, config.GetSettingsValue<float>("waterSize"));
}
Atmosphere.MakeAir.Make(body, planet.topCloudSize.Value / 2, planet.hasRain);
Atmosphere.MakeAir.Make(body, topCloudSize / 2, config.GetSettingsValue<bool>("hasRain"));
if (planet.hasWater)
if (config.GetSettingsValue<bool>("hasWater"))
{
Body.MakeWater.Make(body, planet.waterSize.Value);
Body.MakeWater.Make(body, config.GetSettingsValue<float>("waterSize"));
}
Atmosphere.MakeBaseEffects.Make(body);
Atmosphere.MakeVolumes.Make(body, groundScale, planet.topCloudSize.Value);
Atmosphere.MakeVolumes.Make(body, groundScale, topCloudSize);
General.MakeAmbientLight.Make(body);
Atmosphere.MakeAtmosphere.Make(body, planet.topCloudSize.Value, planet.hasFog, planet.fogDensity, planet.fogTint);
Atmosphere.MakeAtmosphere.Make(body, topCloudSize, config.GetSettingsValue<bool>("hasFog"), config.GetSettingsValue<float>("fogDensity"), config.GetSettingsValue<Color>("fogTint"));
if (planet.makeSpawnPoint)
if (config.GetSettingsValue<bool>("makeSpawnPoint"))
{
SPAWN = General.MakeSpawnPoint.Make(body, new Vector3(0, groundScale+10, 0));
}
Main.Log("Generation of planet [" + planet.name + "] completed.");
Main.Log("Generation of planet [" + name + "] completed.");
return body;
}

View File

@ -111,6 +111,7 @@
<Compile Include="MakeSunOverride.cs" />
<Compile Include="MakeVolumes.cs" />
<Compile Include="MakeWater.cs" />
<Compile Include="PlanetConfig.cs" />
<Compile Include="PlanetStructure.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>

View File

@ -14,6 +14,7 @@ namespace Marshmallow
public T GetSettingsValue<T>(string key)
{
Main.Log("start");
bool flag = !this.Settings.ContainsKey(key);
T result;
if (flag)