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Marshmallow/AddToUITable.cs
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23
Marshmallow/AddToUITable.cs
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@ -0,0 +1,23 @@
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using OWML.ModHelper.Events;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Marshmallow.UI
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{
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static class AddToUITable
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{
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public static int Add(string text)
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{
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TextTranslation.TranslationTable instance = GameObject.FindObjectOfType<TextTranslation>().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.Insert_UI(instance.theUITable.Keys.Max() + 1, text);
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Main.Log("Added [" + text + "] to UI table with key [" + instance.theUITable.Keys.Max() + "]");
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return instance.theUITable.Keys.Max();
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}
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}
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}
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@ -1,7 +1,9 @@
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using OWML.Common;
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using Newtonsoft.Json;
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using OWML.Common;
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using OWML.ModHelper;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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@ -18,6 +20,8 @@ namespace Marshmallow
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public static IModHelper helper;
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static List<PlanetConfig> planetList = new List<PlanetConfig>();
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void Start()
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{
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base.ModHelper.Events.Subscribe<Flashlight>(Events.AfterStart);
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@ -25,6 +29,13 @@ namespace Marshmallow
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events.OnEvent = (Action<MonoBehaviour, Events>)Delegate.Combine(events.OnEvent, new Action<MonoBehaviour, Events>(this.OnEvent));
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helper = base.ModHelper;
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foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
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{
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planetList.Add(ModHelper.Storage.Load<PlanetConfig>(file));
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}
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Main.Log("Loaded [" + planetList.Count + "] planet config files.");
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}
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private void OnEvent(MonoBehaviour behaviour, Events ev)
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@ -32,9 +43,14 @@ namespace Marshmallow
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bool flag = behaviour.GetType() == typeof(Flashlight) && ev == Events.AfterStart;
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if (flag)
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{
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foreach (var config in planetList)
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{
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var planet = GenerateBody(config);
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}
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PlanetStructure inputStructure = new PlanetStructure
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{
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name = "invisibleplanet",
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name = "Mister_Nebula's Custom Planet!",
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primaryBody = Locator.GetAstroObject(AstroObject.Name.Sun),
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aoType = AstroObject.Type.Planet,
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@ -82,8 +98,10 @@ namespace Marshmallow
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}
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}
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private GameObject GenerateBody(PlanetStructure planet)
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private GameObject GenerateBody(PlanetConfig config)
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{
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Main.Log("Begin generation sequence of planet [" + planet.name + "] ...");
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float groundScale = 400f;
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GameObject body;
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@ -99,7 +117,7 @@ namespace Marshmallow
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if (planet.hasMapMarker)
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{
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General.MakeMapMarker.Make(body);
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General.MakeMapMarker.Make(body, planet.name);
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}
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SECTOR = Body.MakeSector.Make(body, planet.topCloudSize.Value);
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@ -127,6 +145,8 @@ namespace Marshmallow
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SPAWN = General.MakeSpawnPoint.Make(body, new Vector3(0, groundScale+10, 0));
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}
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Main.Log("Generation of planet [" + planet.name + "] completed.");
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return body;
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}
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@ -6,11 +6,13 @@ namespace Marshmallow.General
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{
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static class MakeMapMarker
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{
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public static void Make(GameObject body)
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public static void Make(GameObject body, string name)
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{
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var MM = body.AddComponent<MapMarker>();
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MM.SetValue("_labelID", UITextType.YouAreDeadMessage);
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MM.SetValue("_labelID", (UITextType)UI.AddToUITable.Add(name));
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MM.SetValue("_markerType", MM.GetType().GetNestedType("MarkerType", BindingFlags.NonPublic).GetField("Planet").GetValue(MM));
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Main.Log("Map Marker - body : " + body.name + ", labelID : " + name);
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}
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}
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}
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@ -93,20 +93,25 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="AddToUITable.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="MakeAir.cs" />
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<Compile Include="MakeAmbientLight.cs" />
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<Compile Include="MakeAtmosphere.cs" />
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<Compile Include="MakeBaseEffects.cs" />
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<Compile Include="MakeClouds.cs" />
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<Compile Include="MakeFieldDetector.cs" />
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<Compile Include="MakeGeometry.cs" />
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<Compile Include="MakeGravityWell.cs" />
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<Compile Include="MakeMapMarker.cs" />
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<Compile Include="MakeOrbitingAstroObject.cs" />
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<Compile Include="MakeRFVolume.cs" />
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<Compile Include="MakeSector.cs" />
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<Compile Include="MakeSpawnPoint.cs" />
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<Compile Include="MakeSunOverride.cs" />
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<Compile Include="MakeVolumes.cs" />
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<Compile Include="MakeWater.cs" />
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<Compile Include="PlanetStructure.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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43
Marshmallow/PlanetConfig.cs
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43
Marshmallow/PlanetConfig.cs
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Marshmallow
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{
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class PlanetConfig
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{
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[JsonProperty("settings")]
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public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
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public T GetSettingsValue<T>(string key)
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{
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bool flag = !this.Settings.ContainsKey(key);
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T result;
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if (flag)
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{
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Main.Log("Error: setting not found: " + key);
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result = default(T);
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}
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else
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{
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object obj = this.Settings[key];
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try
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{
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JObject jobject;
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object value = ((jobject = (obj as JObject)) != null) ? jobject["value"] : obj;
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result = (T)((object)Convert.ChangeType(value, typeof(T)));
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}
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catch (InvalidCastException)
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{
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Main.Log(string.Format("Error when converting setting {0} of type {1} to type {2}", key, obj.GetType(), typeof(T)));
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result = default(T);
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}
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}
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return result;
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}
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}
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}
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