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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Midway though json implementation
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@ -13,7 +13,6 @@ namespace Marshmallow
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{
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{
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public class Main : ModBehaviour
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public class Main : ModBehaviour
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{
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{
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GameObject generatedPlanet;
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public static OWRigidbody OWRB;
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public static OWRigidbody OWRB;
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public static Sector SECTOR;
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public static Sector SECTOR;
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public static SpawnPoint SPAWN;
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public static SpawnPoint SPAWN;
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@ -32,10 +31,18 @@ namespace Marshmallow
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foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
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foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
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{
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{
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planetList.Add(ModHelper.Storage.Load<PlanetConfig>(file));
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var config = ModHelper.Storage.Load<PlanetConfig>(file);
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planetList.Add(config);
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}
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}
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Main.Log("Loaded [" + planetList.Count + "] planet config files.");
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if (planetList.Count != 0)
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{
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Main.Log("Loaded [" + planetList.Count + "] planet config files.");
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}
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else
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{
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Main.Log("ERROR! - No planet config files found!");
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}
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}
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}
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private void OnEvent(MonoBehaviour behaviour, Events ev)
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private void OnEvent(MonoBehaviour behaviour, Events ev)
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@ -46,6 +53,18 @@ namespace Marshmallow
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foreach (var config in planetList)
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foreach (var config in planetList)
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{
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{
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var planet = GenerateBody(config);
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var planet = GenerateBody(config);
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if (config.GetSettingsValue<AstroObject>("primaryBody") == Locator.GetAstroObject(AstroObject.Name.Sun))
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{
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planet.transform.parent = Locator.GetRootTransform();
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}
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else
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{
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planet.transform.parent = config.GetSettingsValue<AstroObject>("primaryBody").transform;
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}
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planet.transform.position = config.GetSettingsValue<Vector3>("position");
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planet.SetActive(true);
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}
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}
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PlanetStructure inputStructure = new PlanetStructure
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PlanetStructure inputStructure = new PlanetStructure
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@ -81,71 +100,60 @@ namespace Marshmallow
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hasOrbit = true
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hasOrbit = true
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};
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};
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generatedPlanet = GenerateBody(inputStructure);
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if (inputStructure.primaryBody = Locator.GetAstroObject(AstroObject.Name.Sun))
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{
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generatedPlanet.transform.parent = Locator.GetRootTransform();
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}
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else
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{
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generatedPlanet.transform.parent = inputStructure.primaryBody.transform;
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}
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generatedPlanet.transform.position = inputStructure.position;
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generatedPlanet.SetActive(true);
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}
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}
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}
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}
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private GameObject GenerateBody(PlanetConfig config)
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private GameObject GenerateBody(PlanetConfig config)
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{
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{
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Main.Log("Begin generation sequence of planet [" + planet.name + "] ...");
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Main.Log("Begin generation sequence of planet [" + config.GetSettingsValue<string>("name") + "] ...");
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float groundScale = 400f;
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float groundScale = 400f;
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var name = config.GetSettingsValue<string>("name");
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var topCloudSize = config.GetSettingsValue<float>("topCloudSize");
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var bottomCloudSize = config.GetSettingsValue<float>("topCloudSize");
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GameObject body;
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GameObject body;
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body = new GameObject();
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body = new GameObject(name);
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body.name = planet.name;
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body.SetActive(false);
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body.SetActive(false);
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Body.MakeGeometry.Make(body, groundScale);
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Body.MakeGeometry.Make(body, groundScale);
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General.MakeOrbitingAstroObject.Make(body, planet.primaryBody, 0.02f, planet.hasGravity, planet.surfaceAccel, groundScale);
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General.MakeOrbitingAstroObject.Make(body, config.GetSettingsValue<AstroObject>("primaryBody"), 0.02f, config.GetSettingsValue<bool>("hasGravity"), config.GetSettingsValue<float>("surfaceAcceleration"), groundScale);
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General.MakeRFVolume.Make(body);
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General.MakeRFVolume.Make(body);
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if (planet.hasMapMarker)
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if (config.GetSettingsValue<bool>("hasMapMarker"))
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{
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{
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General.MakeMapMarker.Make(body, planet.name);
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General.MakeMapMarker.Make(body, name);
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}
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}
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SECTOR = Body.MakeSector.Make(body, planet.topCloudSize.Value);
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SECTOR = Body.MakeSector.Make(body, topCloudSize);
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if (planet.hasClouds)
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if (config.GetSettingsValue<bool>("hasClouds"))
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{
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{
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Atmosphere.MakeClouds.Make(body, planet.topCloudSize.Value, planet.bottomCloudSize.Value, planet.cloudTint.Value);
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Atmosphere.MakeClouds.Make(body, topCloudSize, bottomCloudSize, config.GetSettingsValue<Color>("cloudTint"));
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Atmosphere.MakeSunOverride.Make(body, planet.topCloudSize.Value, planet.bottomCloudSize.Value, planet.waterSize.Value);
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Atmosphere.MakeSunOverride.Make(body, topCloudSize, bottomCloudSize, config.GetSettingsValue<float>("waterSize"));
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}
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}
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Atmosphere.MakeAir.Make(body, planet.topCloudSize.Value / 2, planet.hasRain);
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Atmosphere.MakeAir.Make(body, topCloudSize / 2, config.GetSettingsValue<bool>("hasRain"));
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if (planet.hasWater)
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if (config.GetSettingsValue<bool>("hasWater"))
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{
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{
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Body.MakeWater.Make(body, planet.waterSize.Value);
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Body.MakeWater.Make(body, config.GetSettingsValue<float>("waterSize"));
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}
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}
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Atmosphere.MakeBaseEffects.Make(body);
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Atmosphere.MakeBaseEffects.Make(body);
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Atmosphere.MakeVolumes.Make(body, groundScale, planet.topCloudSize.Value);
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Atmosphere.MakeVolumes.Make(body, groundScale, topCloudSize);
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General.MakeAmbientLight.Make(body);
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General.MakeAmbientLight.Make(body);
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Atmosphere.MakeAtmosphere.Make(body, planet.topCloudSize.Value, planet.hasFog, planet.fogDensity, planet.fogTint);
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Atmosphere.MakeAtmosphere.Make(body, topCloudSize, config.GetSettingsValue<bool>("hasFog"), config.GetSettingsValue<float>("fogDensity"), config.GetSettingsValue<Color>("fogTint"));
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if (planet.makeSpawnPoint)
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if (config.GetSettingsValue<bool>("makeSpawnPoint"))
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{
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{
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SPAWN = General.MakeSpawnPoint.Make(body, new Vector3(0, groundScale+10, 0));
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SPAWN = General.MakeSpawnPoint.Make(body, new Vector3(0, groundScale+10, 0));
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}
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}
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Main.Log("Generation of planet [" + planet.name + "] completed.");
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Main.Log("Generation of planet [" + name + "] completed.");
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return body;
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return body;
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}
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}
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@ -111,6 +111,7 @@
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<Compile Include="MakeSunOverride.cs" />
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<Compile Include="MakeSunOverride.cs" />
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<Compile Include="MakeVolumes.cs" />
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<Compile Include="MakeVolumes.cs" />
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<Compile Include="MakeWater.cs" />
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<Compile Include="MakeWater.cs" />
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<Compile Include="PlanetConfig.cs" />
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<Compile Include="PlanetStructure.cs" />
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<Compile Include="PlanetStructure.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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@ -14,6 +14,7 @@ namespace Marshmallow
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public T GetSettingsValue<T>(string key)
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public T GetSettingsValue<T>(string key)
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{
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{
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Main.Log("start");
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bool flag = !this.Settings.ContainsKey(key);
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bool flag = !this.Settings.ContainsKey(key);
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T result;
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T result;
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if (flag)
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if (flag)
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