Update SupernovaEffectBuilder.cs

This commit is contained in:
Noah Pilarski 2022-08-19 23:37:10 -04:00
parent be39d64bb4
commit 5ecdae5279

View File

@ -130,10 +130,10 @@ namespace NewHorizons.Builder.Body
supernovaEffectController._shockLayerTrailFlare = 100;
supernovaEffectController._shockLayerTrailLength = biggestSize < 600 ? 300 : 600;
var radius = config.ShockEffect.radius != null ? config.ShockEffect.radius : biggestSize * 1.1f;
var radius = config.ShockEffect.radius != null ? config.ShockEffect.radius.Value : biggestSize * 1.1f;
shockLayer.transform.position = planetGO.transform.position;
shockLayer.transform.localScale = Vector3.one * radius.Value;
shockLayer.transform.localScale = Vector3.one * radius;
if (!noMeshChange && config.ShockEffect.radius == null && procGen != null)
{
@ -150,7 +150,7 @@ namespace NewHorizons.Builder.Body
if (mesh != null)
{
shockLayer.GetComponent<MeshFilter>().sharedMesh = mesh;
shockLayer.transform.localScale = Vector3.one * (config.ShockEffect.radius != null ? config.ShockEffect.radius : 1);
shockLayer.transform.localScale = Vector3.one * (config.ShockEffect.radius != null ? config.ShockEffect.radius.Value : 1);
shockLayer.transform.rotation = Quaternion.Euler(0, 0, 0);
}
}