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Update SupernovaEffectBuilder.cs
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@ -150,7 +150,7 @@ namespace NewHorizons.Builder.Body
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if (mesh != null)
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{
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shockLayer.GetComponent<MeshFilter>().sharedMesh = mesh;
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shockLayer.transform.localScale = Vector3.one;
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shockLayer.transform.localScale = Vector3.one * (config.ShockEffect.radius != null ? config.ShockEffect.radius : 1);
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shockLayer.transform.rotation = Quaternion.Euler(0, 0, 0);
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}
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}
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