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Renamed a few things
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@ -183,7 +183,7 @@ namespace NewHorizons.Components
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// Patch scroll duration
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// Patch scroll duration
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var creditsScroll = Locator.FindObjectOfType<CreditsScrollSection>();
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var creditsScroll = Locator.FindObjectOfType<CreditsScrollSection>();
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creditsScroll._scrollDuration = gameOver.scrollDuration;
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creditsScroll._scrollDuration = gameOver.length;
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});
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});
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LoadManager.OnCompleteSceneLoad -= completeCreditsLoad;
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LoadManager.OnCompleteSceneLoad -= completeCreditsLoad;
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@ -46,7 +46,7 @@ namespace NewHorizons.External.Modules
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public bool audioLooping;
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public bool audioLooping;
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/// <summary>
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/// <summary>
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/// Whether the credits music should fade in.
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/// Length of the credits music fade in.
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/// Note: only applies when creditsType is set to "custom".
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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/// </summary>
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[DefaultValue(0f)]
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[DefaultValue(0f)]
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@ -57,7 +57,7 @@ namespace NewHorizons.External.Modules
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/// Note: only applies when creditsType is set to "custom".
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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/// </summary>
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[DefaultValue(120f)]
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[DefaultValue(120f)]
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public float scrollDuration;
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public float length;
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/// <summary>
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/// <summary>
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/// The type of credits that will run after the game over message is shown
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/// The type of credits that will run after the game over message is shown
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