Update SearchUtilities.cs

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Will Corby 2022-09-02 21:27:05 -07:00 committed by GitHub
parent 680314645d
commit 5cf4150deb
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@ -121,7 +121,7 @@ namespace NewHorizons.Utility
if (warn) Logger.LogWarning($"Couldn't find object in path {path}, will look for potential matches for name {name}"); if (warn) Logger.LogWarning($"Couldn't find object in path {path}, will look for potential matches for name {name}");
// 3: find resource to include inactive objects (but skip prefabs // 3: find resource to include inactive objects (but skip prefabs
go = Resources.FindObjectsOfTypeAll<GameObject>() go = Resources.FindObjectsOfTypeAll<GameObject>()
.FirstOrDefault(x => x.scene.name != null && x.name == name); .FirstOrDefault(x.name == name && x => x.scene.name != null);
if (go) if (go)
{ {
CachedGameObjects.Add(path, go); CachedGameObjects.Add(path, go);