diff --git a/NewHorizons/Utility/SearchUtilities.cs b/NewHorizons/Utility/SearchUtilities.cs index 7ecee7fe..8346077b 100644 --- a/NewHorizons/Utility/SearchUtilities.cs +++ b/NewHorizons/Utility/SearchUtilities.cs @@ -121,7 +121,7 @@ namespace NewHorizons.Utility if (warn) Logger.LogWarning($"Couldn't find object in path {path}, will look for potential matches for name {name}"); // 3: find resource to include inactive objects (but skip prefabs go = Resources.FindObjectsOfTypeAll() - .FirstOrDefault(x => x.scene.name != null && x.name == name); + .FirstOrDefault(x.name == name && x => x.scene.name != null); if (go) { CachedGameObjects.Add(path, go);