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just use .material instead of new Material
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@ -232,9 +232,7 @@ namespace NewHorizons.Builder.Props
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if (!config.isSeed)
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{
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var fog = brambleNode.FindChild("Effects/InnerWarpFogSphere");
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var fogMR = fog.GetComponent<MeshRenderer>();
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var fogMaterial = new Material(fogMR.sharedMaterial);
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fogMR.material = fogMaterial;
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var fogMaterial = fog.GetComponent<MeshRenderer>().material;
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fog.transform.localScale /= config.scale;
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fogMaterial.SetFloat("_Radius", fogMaterial.GetFloat("_Radius") * config.scale);
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fogMaterial.SetFloat("_Density", fogMaterial.GetFloat("_Density") / config.scale);
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