From 5b4bcb97edd701481a616ecca9851277b12b06aa Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sun, 24 Jul 2022 17:07:01 -0700 Subject: [PATCH] just use .material instead of new Material --- NewHorizons/Builder/Props/BrambleNodeBuilder.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs index 0a0e506a..0075aad2 100644 --- a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs +++ b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs @@ -232,9 +232,7 @@ namespace NewHorizons.Builder.Props if (!config.isSeed) { var fog = brambleNode.FindChild("Effects/InnerWarpFogSphere"); - var fogMR = fog.GetComponent(); - var fogMaterial = new Material(fogMR.sharedMaterial); - fogMR.material = fogMaterial; + var fogMaterial = fog.GetComponent().material; fog.transform.localScale /= config.scale; fogMaterial.SetFloat("_Radius", fogMaterial.GetFloat("_Radius") * config.scale); fogMaterial.SetFloat("_Density", fogMaterial.GetFloat("_Density") / config.scale);